Monogame 3.5 installer for Xamarin installs monogame version 3.3
@VinnieH01 wrote: I downloaded the development build of MonoGame 3.5 for Mac OS X and I didn't have any problems but after a short while I noticed that NuGet wanted me to update the framework to 3.4....
View ArticleMonogame 3.4 installer installs version 3.3 and updating to 3.4 crashes for...
@rudy_fun wrote: For mac os x, installed 3.4 package.OS X El Capitan, Version 10.11.3 - MacBook Pro Created a new MonoGame Mac Application (Xamarin.Mac)Run it, and I get the blue screen. Cool.Notice...
View ArticleProblems with building a fresh project with MonoGame 3.4
@dxdx wrote: Hi, I just created a simple OS X project using the OS X template in MonoDevelop and installed MonoGame via NuGet (3.4), trying to start the application results in it dying immediately....
View ArticleGamePadState IsConnected issuer on Monogame 3.3 & 3.4 + MonoMac
@gilloub wrote: Hi, I have issue on mac (MonoMac) Monogame doesn't recognise my gamepad, I tried with xbox 360 and PS4 controller. I tried something like on a empty monogame / monomac projet using...
View Articledo i need a mac to distribute my game to OS X platform?
@SoundGoddess wrote: I'm developing on Window 10 with VS2015. I want to create a .app file suitable for deploying my game to OS X. Do I need to just break down and buy a cheap used Mac Mini from eBay...
View ArticleXamarin Studio reference error
@SoundGoddess wrote: I installed Monogame on OS X El Capitan as per the instructions. I tried creating a new cross-platform project in Xamarin on Mac, and creating a new cross-platform project in...
View ArticleCan't import SpriteFont in Pipeline?
@SoundGoddess wrote: This is the same project, the same spritefont file, works in Windows but not in OS X, what am I doing wrong? OS X:https://hathor.tinytake.com/sf/NjQ1OTAxXzMxMzY1NTM...
View ArticleMonogame 3.5 not generating .app file on Mac
@Limeoats wrote: I recently created a Monogame 3.5 DesktopGL project in Visual Studio 2013 on my windows PC. I am now trying to open the same exact solution in Xamarin Studio 5.1 on my Mac. The...
View ArticleProblem: System.TypeLoadException on OpenTK on MacOS
@wentbinary wrote: Hello all, I'm in need of some assistance, because I can't understand the source or cause of this problem. I'm used to games on windows, but It is the first time I'm using OSX to...
View ArticleMonodevelop v6
@JohnMohl wrote: Hi! Testing the v6 of Monodevelop i can't get loaded the Monogame plugin. Any idea when will be a compatible plugin available? Regards John Posts: 4 Participants: 3 Read full topic
View ArticleMonoGame 3.5 Requires MonoDevelop.Core and Ide v5.0, found v6.0
@Br00t4L17y wrote: I haven't seen anyone else talking about this issue yet. In what version of MonoDevelop did they switch over to using MonoDevelop.Core and MonoDevelop.Ide v6.0? I'm seeing that...
View ArticleStable Build that works out of the box with Xamarin?
@Br00t4L17y wrote: I am wondering if anyone is currently developing with monogame using Xamarin Studio on a Mac. If so,1. What version of Xamarin Studio are you using?2. What version of Mono are you...
View ArticleBinary compiles as 32-bit instead of 64.
@JasonBricco wrote: Hi all, I have a simple problem and for some reason can't figure it out. My binary is being compiled to 32 bit instead of 64 bit. I want it to compile in 64 bit. I'm on Mac, El...
View ArticleHelp with Xamarin Studio on the Mac and Monogame
@Paul_Harthen wrote: Hi, I am very new to this Xamarin Studio and Monogame on the Mac but I am having problems which hopefully someone can help.I already have Unity 5 installed which uses Monodevelop...
View ArticleGetting OpenGL exception when including current development branch source on Mac
@kennethsuda wrote: I am trying to add the MonoGame source to my project. The project runs fine when using the stable MonoGame 3.5.1 binaries, but fails with an OpenGL exception when changing to...
View ArticleMG video player doesn't give back control to application
@RavenTravelStd wrote: Hi, i'm using the xna videoplayer via monogame. The video plays well, but it's running on an embedded videoplayer and i cannot regain the control of the appication. The debug...
View ArticleUSB Gamepad not connected on Mac
@trufun202 wrote: I'm trying to implement USB gamepad input in my game using GamePad.GetState(). This works great in MonoGame for Windows/Visual Studio, but my Mac build does not recognize the gamepad...
View ArticleRunning Protobuild.exe on Mac Issues
@ben_adams_krueger wrote: I am running into a bug that is covered by issue #4103 (Don't use alcMacOSXMixerOutputRate on iOS as it is not included in iOS9). It looks like a solution for this is in the...
View ArticleAttempting to change resolution on Mac causes crash with no stack trace
@prime31 wrote: The following 3 lines of code will cause a crash on OS X when called anywhere outside of Initialize. Any pointers on how to change the window size on OS X?...
View ArticleCould not load file or assembly 'MonoMac' or one of its dependencies
@jamiltron wrote: Hello, I am attempting to follow along the Games from Scratch tutorial, basically I have installed the universal Mono dev kit 4.2.1.102, Monogame 3.4, and Xamarin studio 5.10 on OSX...
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