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Monogame 3.5 installer for Xamarin installs monogame version 3.3

@VinnieH01 wrote: I downloaded the development build of MonoGame 3.5 for Mac OS X and I didn't have any problems but after a short while I noticed that NuGet wanted me to update the framework to 3.4....

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Monogame 3.4 installer installs version 3.3 and updating to 3.4 crashes for...

@rudy_fun wrote: For mac os x, installed 3.4 package.OS X El Capitan, Version 10.11.3 - MacBook Pro Created a new MonoGame Mac Application (Xamarin.Mac)Run it, and I get the blue screen. Cool.Notice...

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Problems with building a fresh project with MonoGame 3.4

@dxdx wrote: Hi, I just created a simple OS X project using the OS X template in MonoDevelop and installed MonoGame via NuGet (3.4), trying to start the application results in it dying immediately....

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GamePadState IsConnected issuer on Monogame 3.3 & 3.4 + MonoMac

@gilloub wrote: Hi, I have issue on mac (MonoMac) Monogame doesn't recognise my gamepad, I tried with xbox 360 and PS4 controller. I tried something like on a empty monogame / monomac projet using...

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do i need a mac to distribute my game to OS X platform?

@SoundGoddess wrote: I'm developing on Window 10 with VS2015. I want to create a .app file suitable for deploying my game to OS X. Do I need to just break down and buy a cheap used Mac Mini from eBay...

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Xamarin Studio reference error

@SoundGoddess wrote: I installed Monogame on OS X El Capitan as per the instructions. I tried creating a new cross-platform project in Xamarin on Mac, and creating a new cross-platform project in...

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Can't import SpriteFont in Pipeline?

@SoundGoddess wrote: This is the same project, the same spritefont file, works in Windows but not in OS X, what am I doing wrong? OS X:https://hathor.tinytake.com/sf/NjQ1OTAxXzMxMzY1NTM...

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Monogame 3.5 not generating .app file on Mac

@Limeoats wrote: I recently created a Monogame 3.5 DesktopGL project in Visual Studio 2013 on my windows PC. I am now trying to open the same exact solution in Xamarin Studio 5.1 on my Mac. The...

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Problem: System.TypeLoadException on OpenTK on MacOS

@wentbinary wrote: Hello all, I'm in need of some assistance, because I can't understand the source or cause of this problem. I'm used to games on windows, but It is the first time I'm using OSX to...

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Monodevelop v6

@JohnMohl wrote: Hi! Testing the v6 of Monodevelop i can't get loaded the Monogame plugin. Any idea when will be a compatible plugin available? Regards John Posts: 4 Participants: 3 Read full topic

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MonoGame 3.5 Requires MonoDevelop.Core and Ide v5.0, found v6.0

@Br00t4L17y wrote: I haven't seen anyone else talking about this issue yet. In what version of MonoDevelop did they switch over to using MonoDevelop.Core and MonoDevelop.Ide v6.0? I'm seeing that...

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Stable Build that works out of the box with Xamarin?

@Br00t4L17y wrote: I am wondering if anyone is currently developing with monogame using Xamarin Studio on a Mac. If so,1. What version of Xamarin Studio are you using?2. What version of Mono are you...

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Binary compiles as 32-bit instead of 64.

@JasonBricco wrote: Hi all, I have a simple problem and for some reason can't figure it out. My binary is being compiled to 32 bit instead of 64 bit. I want it to compile in 64 bit. I'm on Mac, El...

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Help with Xamarin Studio on the Mac and Monogame

@Paul_Harthen wrote: Hi, I am very new to this Xamarin Studio and Monogame on the Mac but I am having problems which hopefully someone can help.I already have Unity 5 installed which uses Monodevelop...

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Getting OpenGL exception when including current development branch source on Mac

@kennethsuda wrote: I am trying to add the MonoGame source to my project. The project runs fine when using the stable MonoGame 3.5.1 binaries, but fails with an OpenGL exception when changing to...

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MG video player doesn't give back control to application

@RavenTravelStd wrote: Hi, i'm using the xna videoplayer via monogame. The video plays well, but it's running on an embedded videoplayer and i cannot regain the control of the appication. The debug...

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USB Gamepad not connected on Mac

@trufun202 wrote: I'm trying to implement USB gamepad input in my game using GamePad.GetState(). This works great in MonoGame for Windows/Visual Studio, but my Mac build does not recognize the gamepad...

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Running Protobuild.exe on Mac Issues

@ben_adams_krueger wrote: I am running into a bug that is covered by issue #4103 (Don't use alcMacOSXMixerOutputRate on iOS as it is not included in iOS9). It looks like a solution for this is in the...

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Attempting to change resolution on Mac causes crash with no stack trace

@prime31 wrote: The following 3 lines of code will cause a crash on OS X when called anywhere outside of Initialize. Any pointers on how to change the window size on OS X?...

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Could not load file or assembly 'MonoMac' or one of its dependencies

@jamiltron wrote: Hello, I am attempting to follow along the Games from Scratch tutorial, basically I have installed the universal Mono dev kit 4.2.1.102, Monogame 3.4, and Xamarin studio 5.10 on OSX...

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