@Limeoats wrote:
I recently created a Monogame 3.5 DesktopGL project in Visual Studio 2013 on my windows PC. I am now trying to open the same exact solution in Xamarin Studio 5.1 on my Mac.
The solution opened up just fine, everything compiled fine as well, but when I try to run it, nothing happens. No errors, nothing.
I went to the Debug folder for the project and saw this:
No .app file was created, so my Mac wouldn't be able to run it anyway. In the past, with Mac projects in Monogame, a .app file has been generated and there was no issue.
My understanding was that this DesktopGL project could be opened on either operating system and should function exactly the same way. All of that works except the generation of the executable.
Help! Thanks in advance
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