How to Do Mac Signing for Monogame Project in Visual Studio for Mac
I don’t see any documentation anywhere showing how to do Mac Signing on Monogame projects inside Visual Studio for Mac. In Xamarin apps this is easy, because the project options page has a Mac Signing...
View ArticleNeed help setting up VS on Mac
MonoGame doesn’t work as expected in Visual Studio 2022 for Mac when I want to debug a new MonoGame iOS or Android project. I use the templates in VS 2022 for Mac to create the MonoGame projects. When...
View ArticleApp Store Thinks DYLIB is not 64 bit
This is a weird problem I’ve run into. I’m using transporter to upload my monogame game to the App Store and it is failing saying that libopnal.1.dylib is not 64 bit. I’ve built my application both on...
View ArticleError Visual studio 2022 mac V17.4
When I upgraded from version 17.3 to version 17.4(stable) of visual studio I encountered this error: Error NU1301: Unable to load service index for source...
View ArticleUsing .fx files on Mac M1?
Hey all, I’m trying to make a simple pixel shader in Monogame by creating a .fx file and importing it with the Content Pipeline tool. However, I’m using a Mac M1 and when I try to compile I get a...
View ArticlePublish on Mac (osx-arm64)
Hi! Scenario: I have a game that runs fine when hitting run in Rider on Mac (arm64). I want to create a launcher that updates the game and I have a CI flow that builds and publishes the game to a blob...
View ArticleApple Silicon (M2): "unit 0 GLD_TEXTURE_INDEX_2D is unloadable" - shader...
Hi all! So after some tinkering I got the shader compiler to run on my M2 MPB. I have a simple shader that draws a glow-border around a texture. I use a texture sampler for this, like so SamplerState...
View ArticleMac Retina displays & Crispy Pixels
These are my findings for achieving maximum crispiness on a Retina display. This is the only way I could find to get around the default filtering that MacOS uses for non-retina applications. The main...
View ArticleMGCB Editor will not work on M1 mac
Hello, When I try to run a blank project it says “The command “dotnet tool restore” exited with code 1”. I have tried a few things such as installing the .NETx64 and followed the instruction on this...
View ArticleMonoGame Mac Extension incompatible with MonoDevelop.Core 17.5
It seems the mac extension requires an out of date version of monodevelop.core and .ide, and I haven’t been able to find any way to roll it back. Is there a fix/trick for this? Or is the mac extension...
View ArticleCan't get a Mac application bundle working
As the title says: I can’t get it working ever since upgrading from MG 3.6. I’m sure I’m doing something wrong, but for the life of me I can’t work out what it is and have been plugging away at it for...
View ArticleContent builder M1 MacBook Pro
I am having a major issue moving my project to my M1 Mac so I can do a iOS version. The latest issue is I get an error in the editor An Error occurred trying to start process botnet with work...
View Article[Standalone / Non-VS version] MGCB Editor doesn't open.
Hey folks , I’m in college and my teacher is lecturing with this tool “MonoGame”, but I personally don’t use VS but instead I use Rider. And I am having no success in running the MGCB Editor in a...
View ArticleTrouble with shader compilation on mac with wine
Hi, I’ve just tried getting set up for development on mac os, and am having trouble with shader compilation. I’m wondering if anyone else is having the same trouble. MacBook Pro, Apple M1, macOS...
View ArticleMy newly exported game on MacOS runs from console but doesn't run when I open...
As the title suggests, my game doesn’t run when I open the game.app file, there is no crash log or something, it just appears briefly in the bottom dock then disappears. Did anyone face anything like...
View ArticleCross-compiling for Apple Silicon on x64 windows/linux
I have read the documentation page for packaging and it seems like it only contains instructions for compiling for osx-x64. However I would like to compile for osx-arm64. So I ran this command: dotnet...
View ArticleHow to create bundle for Mac App Store?
Hi there, a few years ago it was possible to just sign your monogame app for release on Mac app store from within Visual Studio Mac. Since a while (at least 2 years) the “Mac Build” and “Mac Signing”...
View ArticleMac issue with Android SDK Visual Studio 2022 for Mac
Working on visual studio Mac 2022 updated visual studio and now it won’t load any monogamy android projects or create new Monogame project templates. I am looking into the reason and will report back...
View ArticleTutorial for setting up monogame on m1/m2/apple silicon
It took me a couple hours to get the tutorial running on my m2, so I thought id share the steps how. Hopefully we can add this to the official documentation. I’m also using jetbrains rider as my IDE...
View ArticleHow can I open the MGCB Editor on macOS Sonoma?
Nothing happens when I double click or right click the Content.mgcb file in Visual Studio for Mac 17.6.6 (build 408). In addition, I have tried to double click the Content.mgcb file in my project’s...
View ArticleMAC unable to load 'FreeImage'
Hi, I am trying to load a sprite into monogame, using Visual Studio 2022 for Mac. I have tried various solutions like trying to load freeimage into the content folder of my project manually. Sorry to...
View ArticleHow should I install and use MonoGame on macOS? Is it better not to use...
I had some issues with MonoGame Content.mgcb in the last months, I cannot open it. How can I open the MGCB Editor on macOS Sonoma? Mac OS X Nothing happens when I double click or right click the...
View ArticleMonoGame Content Builder on Mac M1
I just started developing on mac m1 and figured out that monogame is kind of a mess to get running on mac. I installed vscode .NET x64 and arm64 dotnet-mgcb-editor When running the mbcb it is failing...
View ArticleInstallation of Monogame in Visual Studio Code for MAC
Good afternoon. Visual Studio for MAC will not be supported by Microsoft at the end of the summer. The only possibility to use Mono game i believe is by using Visual Studio Code editor. Do you know if...
View ArticleIs PublishAOT necessary for a working app bundle after signing?
Hi there, I wanted to port one of my games to mac os and have the problem that the unsigned app-bundle runs without problems but as soon as I sign it it crashes (icon is displayed shortly but no...
View Article