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Binary compiles as 32-bit instead of 64.

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@JasonBricco wrote:

Hi all,

I have a simple problem and for some reason can't figure it out. My binary is being compiled to 32 bit instead of 64 bit. I want it to compile in 64 bit.

  • I'm on Mac, El Capitan. Obviously supports 64 bit.
  • Using MonoGame 3.5.
  • Developing with Xamarin Studio 6.0.1.

  • Mac Build in the Project settings has Supported Architectures set to 64 bit.

  • Compiler platform target is set to x64.

And yet, when I build it, the file command in the terminal only shows i386 and the app crashes when consuming over 4 GB of memory. This happens after I perform a clean build as well.

Am I missing something obvious? I'm not experienced with Xamarin Studio/MonoGame at the moment.

Thanks for your help.

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