I had some issues with MonoGame Content.mgcb in the last months, I cannot open it.
In addition, I had another issue(I cannot build my iOS project) recently and this issue only occured in one project and I cannot find a solution for the problem:
I want to know if MonoGame works better on macOS if I use an alternative for Visual Studio for Mac or if that wouldn’t change anything on my issues. In addition, I ask this question because I know that Microsoft will stop supporting Visual Studio for Mac next year.
I don’t know if there will be a new MonoGame version release in the next weeks or if it will take much longer until a new version. And I don’t know if it is better to use the prereleases/develop branches on macOS.
I don’t know how to install it in my existing project.
What are the recommendations for the usage of MonoGame on macOS? I have an existing project(iOS project, Android project, project for shared game code) in VS for Mac and I don’t know if I should still use VS for Mac or if I should move now or in the near future to an alternative.
Which program should I use if I want to continue game development on macOS?
I use VS for Mac 17.6.7 (build 417). In addition, I use Visual Studio Code because I use Microsoft Azure.
My iMac(2019):
3,7 GHz 6-Core Intel Core i5
macOS 14.1.2 (23B92)
I would buy a newer Mac if MonoGame would only work on newer Macs in the future.
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