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MGCB Not Launching on macOS M1

Hey everyone, I’m using MonoGame for a class at school, and I cannot seem to open the MonoGame Content Builder. I double click on the Content.mgcb file in Visual Studio 2022, a MonoGame icon briefly...

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TextureImporter error - Mac OS Monterey 12.6

Hey all, I’ve been trying to get my dev environment set up on my Mac per the instructions listed on the official MonoGame site and I have been having some issues. I was able to eventually get Visual...

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How to Do Mac Signing for Monogame Project in Visual Studio for Mac

I don’t see any documentation anywhere showing how to do Mac Signing on Monogame projects inside Visual Studio for Mac. In Xamarin apps this is easy, because the project options page has a Mac Signing...

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Need help setting up VS on Mac

MonoGame doesn’t work as expected in Visual Studio 2022 for Mac when I want to debug a new MonoGame iOS or Android project. I use the templates in VS 2022 for Mac to create the MonoGame projects. When...

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App Store Thinks DYLIB is not 64 bit

This is a weird problem I’ve run into. I’m using transporter to upload my monogame game to the App Store and it is failing saying that libopnal.1.dylib is not 64 bit. I’ve built my application both on...

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Error Visual studio 2022 mac V17.4

When I upgraded from version 17.3 to version 17.4(stable) of visual studio I encountered this error: Error NU1301: Unable to load service index for source...

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Using .fx files on Mac M1?

Hey all, I’m trying to make a simple pixel shader in Monogame by creating a .fx file and importing it with the Content Pipeline tool. However, I’m using a Mac M1 and when I try to compile I get a...

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Publish on Mac (osx-arm64)

Hi! Scenario: I have a game that runs fine when hitting run in Rider on Mac (arm64). I want to create a launcher that updates the game and I have a CI flow that builds and publishes the game to a blob...

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Apple Silicon (M2): "unit 0 GLD_TEXTURE_INDEX_2D is unloadable" - shader...

Hi all! So after some tinkering I got the shader compiler to run on my M2 MPB. I have a simple shader that draws a glow-border around a texture. I use a texture sampler for this, like so SamplerState...

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Mac Retina displays & Crispy Pixels

These are my findings for achieving maximum crispiness on a Retina display. This is the only way I could find to get around the default filtering that MacOS uses for non-retina applications. The main...

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MGCB Editor will not work on M1 mac

Hello, When I try to run a blank project it says “The command “dotnet tool restore” exited with code 1”. I have tried a few things such as installing the .NETx64 and followed the instruction on this...

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MonoGame Mac Extension incompatible with MonoDevelop.Core 17.5

It seems the mac extension requires an out of date version of monodevelop.core and .ide, and I haven’t been able to find any way to roll it back. Is there a fix/trick for this? Or is the mac extension...

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Can't get a Mac application bundle working

As the title says: I can’t get it working ever since upgrading from MG 3.6. I’m sure I’m doing something wrong, but for the life of me I can’t work out what it is and have been plugging away at it for...

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Content builder M1 MacBook Pro

I am having a major issue moving my project to my M1 Mac so I can do a iOS version. The latest issue is I get an error in the editor An Error occurred trying to start process botnet with work...

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[Standalone / Non-VS version] MGCB Editor doesn't open.

Hey folks , I’m in college and my teacher is lecturing with this tool “MonoGame”, but I personally don’t use VS but instead I use Rider. And I am having no success in running the MGCB Editor in a...

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Trouble with shader compilation on mac with wine

Hi, I’ve just tried getting set up for development on mac os, and am having trouble with shader compilation. I’m wondering if anyone else is having the same trouble. MacBook Pro, Apple M1, macOS...

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My newly exported game on MacOS runs from console but doesn't run when I open...

As the title suggests, my game doesn’t run when I open the game.app file, there is no crash log or something, it just appears briefly in the bottom dock then disappears. Did anyone face anything like...

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Cross-compiling for Apple Silicon on x64 windows/linux

I have read the documentation page for packaging and it seems like it only contains instructions for compiling for osx-x64. However I would like to compile for osx-arm64. So I ran this command: dotnet...

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How to create bundle for Mac App Store?

Hi there, a few years ago it was possible to just sign your monogame app for release on Mac app store from within Visual Studio Mac. Since a while (at least 2 years) the “Mac Build” and “Mac Signing”...

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Mac issue with Android SDK Visual Studio 2022 for Mac

Working on visual studio Mac 2022 updated visual studio and now it won’t load any monogamy android projects or create new Monogame project templates. I am looking into the reason and will report back...

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